﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace XNA_Game_Framework
{
	abstract public class SuperControl : Control
	{
		internal ControlManager controls;

		override public abstract Vector2 Size
		{ get; }

		public SuperControl(string name, object parent, Vector2 position)
			: base(name, parent, position)
		{

		}
	}
}
